We are pleased to announce the release of the PolyKB III version 3.6.
This latest version is available FREE to all of our current PolyKB III owners!
For those of you who don’t own this amazing synthesizer yet, we have the following introductory deals available until December 15th, 2020;
* PolyKB III v3.6 is only 89€ instead of 159€
* Upgrade from PolyKB II for only 25€ instead of 39€
* More than 220 NEW presets, created by some of the most talented sound designers on the planet (ZenSound, Xenos Soundworks, Mikael Adle, Tom Wolfe).
* We reorganized the internal effects to allow independent routing. In serial or parallel, in any order, these effects can now fully be part of your sound creation.
* Bug fixes and graphic user interface enhancements
* Multi-threading possibilities: For better use of the new multi-core based computers, we added multi-threading architecture to spread the calculations over, up to, 4 cores. This feature can easily be enabled through the option menu (disabled by default).
POLYKB III IN SHORT:
The PolyKB III is a highly detailed and faithful emulation of the iconic French polyphonic synthesizer from the 80s, the Polykobol II.
In the PolyKB III you will find:
* 3 analog morphing oscillators.
* 2 analog filters with zero delay behaviors.
* 3 envelopes, 2 LFOs.
* 1 vector modulator.
* 2 modulation matrixes.
* True stereo effects.
* 5 vintage analog modeled effects, with independent routing.
* Hundreds of presets you can sort and search through with our advanced preset manager. Presets created by fantastic sound designers (Lotuzia, Nori Ubukata, Sounds Divine, Empty Vessel, Tom Wolfe, ZenSound, Mikael Adle, Xenos Soundworks, Status, Kire, Luftrum, Peter Shelfout and others ....).
PATH VECTOR AND SPACE XY PAD:
For those who don't know the unique PolyKB III PATH feature, below is a short video showing the endless possibilities, and life, it gives to your sounds.
* Vector XY Pad: Draw a path for each voice, allowing each voice its own dynamic modulation with up to four destinations.
* Space XY Pad: Put each voice in the stereo space, using a specific positioning algorithm. Draw a path for each voice to follow within this space.