I've just put a new piece on my Synthi Music site which uses ChorX. This was a major factor in making the piece three dimensional and `earthy.' It's inspired by an ancient yew tree and I wanted to get a sense of the shade of the tree, the feeling of being surrounded by something massive and ancient, and the ambient quality of the sounds in the area. ChorX provided both movement and three dimensional depth.
It's The Sacred Yew, number 18 in the player at http://thesynthimusicsite.infinite9ths.com/
Frank Spears played EMS Synthi A and I played shakuhachi as well as processing the sounds using the Direct Wave sampler and ChorX. As Frank's EMS Synthi performance was replayed by me in Direct Wave, all the sounds in the piece were processed with ChorX, which followed Direct Wave in the signal chain as I layered each part of the music.
I'm finding ChorX difficult to demo as the sound is so subtle, though I may well make a couple of short demo pieces. But certainly in making a complete piece of music like this, ChorX is exactly what I've been needing for quite a while now, to bring alive the full depth and ambience of the sound when I'm evoking specific places in music.